ExoBIT
A downloadable game for Windows, macOS, and Linux
//SYNOPSIS
You're in control of <ExoBit>, a GIANT Stellar Combat Mech and "once again" the last hope for mankind. The ExoBIT can move with such speed in space, that a human eye can't follow. The ExoBIT Mech AI established a symbiotic connection to your brain, to transmit the results of 20 x 20 real time BIT scanners around your position. Connect to your ExoBIT now! Unleash mighty attacks, develop your strategy and master advanced maneuvers to beat the approaching XenoX invasion fleet.
//IDEA / CONCEPT
The idea was to find out how much space, harmonized Gameplay elements and actual game could fit in 20 x 20 pixels.
All Stages are randomly generated and different every time you play, while matching the increasing Stage difficulty and enemy weaponry, attack maneuvers and more.
20 Stages
20 Bossfights
20 Abilities (active&passive)
20 Objects
20 Sprites (subImages not included)
Who's the first to find the Easter egg?
ReadMe / Manual:
https://www.polarityflow.com/ExoBit.txt
HTML5 Version: https://www.polarityflow.com/exobit or click the "X" from Steel Rain on our Website https://www.polarityflow.com
*All sprites and the codes used in this project have been created with GameMaker Studio 2 for the GameMaker 20 Jam #GM20. Sound effects have been partially modified and reused from previously released PolarityFlow Games.
//VERSION INFO
The game can be downloaded for Windows or also be directly played within the WebBrowser thanks to the html5 module. Please make sure to allow audio playback for https://www.polarityflow.com/exobit in your browser to get the full experience.
We recommend the Windows version. No Installation required.
*Windows Version only* For the ones that master ExoBIT and defeat the final Boss in Stage 20 will automaticly be re-directed to a private discord channel where we giveaway free keys for our released titles on Steam and XboxOne. Our default Discord is also open for everyone and you're welcome to join via http://www.polarityflow.com/discord
//CONTROLS
- Gamepad recommended! -
Gamepad:
Analog Stick or Dpad = MOVE
A / B or R Trigger = FIRE / HOLD TO CHARGE
Start = PAUSE
Select = RESTART / RANDOMIZE
Keyboard / Mouse:
Arrows / wasd = MOVE
Space, L-Mouse = FIRE / HOLD TO CHARGE
Escape/P = PAUSE
Backspace = Restart / Randomize
M = Mute = Audio ON / OFF (2x only BGM)
R = Gamepad Rumble ON / OFF
H/F1 = Show Manual (this one)
//HOW TO PLAY
Move your ExoBIT towards the attacking enemy fleet and
destroy all enemies.
Your scanner, shown as a red dot shows the direction to the
nearest enemy, while the dots visibility indicates the distance.
Destroy all enemies to reach the next stage. If you fail, you need
to complete the previous stage again and loose one power level.
Goal of the game is to defeat the final boss on stage 20.
//UI
-HP
On the top left of the screen you see your remaining hull points.
Blue dots show remaining hull points, while red dots can be repaired.
-WEAPON
One the top right of the screen you see your weapon charge level.
Hold the fire button to charge your weapon. Once max the charge
level has been reached, a special ability will be released. The type
of special ability depends if a enemy target is in range. The active
special ability is indicated by the color of the last dot on the left
side of the weapon panel. If the dot is green, the max charge will create
a repair drone to repair hull points, while a red dot indicates that the
Laser attack is active. Fly out of enemy range to switch between special
abilities.
-ENEMY FLEET
One the bottom left you see the remaining enemy fleet stregth in this area.
Once this bar reaches zero, the stage has been cleared and you proceed to the
next stage.
//FIREMODES (2.0) & ABILITIES (20)
FireModes:
A) = Enemy target locked (UI: RedDot)
B) = No Enemy in range (UI: GreenDot
Basic Abilities
- Blaster Attack (A)
- Mines / Flares (B)
Charge Abilities
- Charge item beam
- Charge for precise evasion
Max Charge Abilities
- Laser Attack (A)
- Hull Repair (B)
Power Level I
+ Blaster Power
+ Blaster Firerate
+ Repair +
Power Level II
+ Heat Seeking Mines
+ Blaster Power
+ Laser Power
Power Level III
+ Blaster Firerate
+ Laser Power
+ Attack Range
+ Repair +
Power Level IV
+ Heat Seeking Blaster Ammo
+ Laser Power
+ Blaster Firerate
+ Repair +
Thanks for reading, i hope you enjoy ExoBIT and the Gamemaker 20th anniversary Jam! #GM20
Status | Released |
Platforms | Windows, macOS, Linux |
Publisher | |
Author | Polarity Flow |
Genre | Action, Shooter |
Made with | GameMaker |
Tags | 2D, GameMaker, gm20, Pixel Art, polarityflow, Sci-fi, Shoot 'Em Up, universe |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | Homepage, Steam, Discord, Twitter/X, YouTube |
Download
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Comments
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Thank you very much for your feedback, i'm glad you enjoyed it! Using the falres / mines uncharged to control the enemy fire becomes really important later to beat the game.
Excellent game! I played it with a gamepad and it was very smooth. The first 10 levels are easy while the last 10 are a lot more challenging and fun. It takes a while to get used to the 20x20 pixel display but it is done well. Great job!